“Artistic and technical production of video games NTL.1M” training (Tech-Art)

The ”Artistic and technical production of video games NTL.1M” (Tech-Art) program trains students to become Technical Artist, a “hybrid” specialist between artistic creation and programming.
Technical and demanding, the training places students in conditions similar to those of a professional studio.
Students learn to create video game projects by mastering both the creative aspect (creation of processing materials, shaders, particule systems, special effects, game dressing…..) as well as the technical dimension (rigging, programming, integration…).
In addition to technical knowledge, students learn to work in a team and to supervise all stages of production.

This training is authorized by the Minister of Higher Education. Permit no. 693603

Training objectives

Duration : 3 years – Language of instruction : French/English – Montreal.

We are committed to prepare the creative minds of tomorrow.

Download the full program

Master

3D design methods and tools

Create

immersive game prototypes

Develop

a videogame culture and an analytical mind

Understand

the production chain of a video game

Realize

video game projects within a multidisciplinary team

Acquire

the working methods of a professional studio

Quelques projets étudiants :

Kel’Vatar

Map environnement, année 1

Space Special Food

Map environnement, année 1

My friend Alim

Création d’une extension de jeu

Training plan

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Training plan

The school offers you to develop advanced skills in the most promising fields of the video game industry in a learning context identical to the one you will find later. The program lasts 33 months divided into 6 sessions (3 years).

Pedagogy : 1890h AEC hours + 240h of experimental studies

At the end of your training you will obtain a double diploma :
• 3-year AEC (Quebec)
• Bachelor Rubika + 180 European credits – Level 6 EQF. (France).


Duration of the training: 3 years
Cost of the training: 14 350 $ CAD/year

This training is authorized by the Minister of Higher Education. Permit no. 693603

2nd semester

Learn the basics

3D Film’s history + Game -2

Introduction to programming – 2

Technical document writing

2D Graphics -2

3D objects modeling -2

3D environment creation -2

4th semester

Consolidation

English -2

3D Character Modeling -2

3D Object Modeling -4

Programming in Unity -2

3D environment creation -4

Project management -2

6th Semester

Putting it into practice

English -3

3D environment creation -6

3D Character Modeling -4

Game engine programming -2

3D Object Modeling -6

Project management -4

1st semester

Learn the basics

Technical artist’s role – 1

History of 3D film + game – 1

Introduction to programming – 1

English -1

2D Graphics – 1

3D Object Modeling – 1

3D environment creation – 1

 

 

 

 

 

 

 

 

 

 

 

 

3rd semester

Consolidation

Programming in Unity -1

Communication -1

3D Character Modeling -1

3D Object Modeling -3

3D environment creation -3

Project management -1

5th Semester

Putting it into practice

Communication -2

3D Character Modeling -4

3D Object Modeling – 5

Game engine programming -1

3D environment creation -5

Project management -3

Diploma

Double diploma – 3-year AEC (Quebec) & Bachelor Rubika + 180 European credits – Level 6 EQF. (France)

1st semester

Learn the basics

Technical artist’s role – 1

History of 3D film + game – 1

Introduction to programming – 1

English -1

2D Graphics – 1

3D Object Modeling – 1

3D environment creation – 1

 

 

 

 

 

 

 

 

 

 

 

 

2nd semester

Learn the basics

3D Film’s history + Game -2

Introduction to programming – 2

Technical document writing

2D Graphics -2

3D objects modeling -2

3D environment creation -2

3rd semester

Consolidation

Programming in Unity -1

Communication -1

3D Character Modeling -1

3D Object Modeling -3

3D environment creation -3

Project management -1

4th semester

Consolidation

English -2

3D Character Modeling -2

3D Object Modeling -4

Programming in Unity -2

3D environment creation -4

Project management -2

5th Semester

Putting it into practice

Communication -2

3D Character Modeling -4

3D Object Modeling – 5

Game engine programming -1

3D environment creation -5

Project management -3

6th Semester

Putting it into practice

English -3

3D environment creation -6

3D Character Modeling -4

Game engine programming -2

3D Object Modeling -6

Project management -4

Diploma

Double diploma – 3-year AEC (Quebec) & Bachelor Rubika + 180 European credits – Level 6 EQF. (France)

Your future teachers

Our teachers are active professionals who conveys to you skills from their domain of expertise. This allows us, in other words, to assure you as a future graduate, to be at the cutting edge of technology required by the industry.

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Admission requirements

To be admitted, you must have a high school diploma 5 + 1 (Province of Quebec) – any (student job, CEGEP or sabbatical), a grade 12 (Ontario) or Baccalauréat (France).
You will also have to pass the entrance exam which will confirm your talent and creative potential.
This one-day exam covers topics such as: general and specialized video game culture, basic mathematics and logic, isometric modeling… This pre-selection allows us to detect the talented creative person that you are!

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