Tech-Art Video Game training

The Tech-Art program (NTL1.M Artistic and technical production of video games) trains students to become Technical
Artist, a “hybrid” specialist between artistic creation and programming.
Technical and demanding, the training places students in conditions similar to those of a professional studio.
Students learn to create video game projects by mastering both the creative aspect (creation of processing materials, shaders, particule systems, special effects, game dressing…..) as well as the technical dimension (rigging, programming, integration…).
In addition to technical knowledge, students learn to work in a team and to supervise all stages of production.

Training objectives

Duration : 3 years – Language of instruction : French/English – Montreal.

We are committed to prepare the creative minds of tomorrow.

Download the full program

Master

3D design methods and tools

Create

immersive game prototypes

Develop

a videogame culture and an analytical mind

Understand

the production chain of a video game

Realize

video game projects within a multidisciplinary team

Acquire

the working methods of a professional studio

Quelques projets étudiants :

Kel’Vatar

Map environnement, année 1

Space Special Food

Map environnement, année 1

My friend Alim

Création d’une extension de jeu

Training plan

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Training plan

Rubika offers you to develop advanced skills in the most promising fields of the video game industry in a learning context identical to the one you will find later. The program lasts 33 months divided into 6 sessions (3 years).

Pedagogy (1890h + 240h of experimental studies): Technical 34%, 3D Artistic 25%, Programming 22%, Project Management 14% and Miscellaneous 5%.

At the end of your training you will obtain a double diploma :
• Quebec (3-year AEC)
• European (Bachelor level and 180 European credits – Level 6 EQF).


Duration of the training: 3 years
Cost of the training: 14 200 $ CAD/year

2nd semester

Learn the basics

3D Film’s history + Game -2

Introduction to programming – 2

Technical document writing

2D Graphics -2

3D objects modeling -2

3D environment creation -2

4th semester

Consolidation

English -2

3D Character Modeling -2

3D Object Modeling -4

Programming in Unity -2

3D environment creation -4

Project management -2

6th Semester

Putting it into practice

English -3

3D environment creation -6

3D Character Modeling -4

Game engine programming -2

3D Object Modeling -6

Project management -4

1st semester

Learn the basics

Technical artist’s role – 1

History of 3D film + game – 1

Introduction to programming – 1

English -1

2D Graphics – 1

3D Object Modeling – 1

3D environment creation – 1

 

 

 

 

 

 

 

3rd semester

Consolidation

Programming in Unity -1

Communication -1

3D Character Modeling -1

3D Object Modeling -3

3D environment creation -3

Project management -1

5th Semester

Putting it into practice

Communication -2

3D Character Modeling -4

3D Object Modeling – 5

Game engine programming -1

3D environment creation -5

Project management -3

Diploma

Double diploma – Quebec Diploma & French Diploma + European Equivalences

1st semester

Learn the basics

Technical artist’s role – 1

History of 3D film + game – 1

Introduction to programming – 1

English -1

2D Graphics – 1

3D Object Modeling – 1

3D environment creation – 1

 

 

 

 

 

 

 

2nd semester

Learn the basics

3D Film’s history + Game -2

Introduction to programming – 2

Technical document writing

2D Graphics -2

3D objects modeling -2

3D environment creation -2

3rd semester

Consolidation

Programming in Unity -1

Communication -1

3D Character Modeling -1

3D Object Modeling -3

3D environment creation -3

Project management -1

4th semester

Consolidation

English -2

3D Character Modeling -2

3D Object Modeling -4

Programming in Unity -2

3D environment creation -4

Project management -2

5th Semester

Putting it into practice

Communication -2

3D Character Modeling -4

3D Object Modeling – 5

Game engine programming -1

3D environment creation -5

Project management -3

6th Semester

Putting it into practice

English -3

3D environment creation -6

3D Character Modeling -4

Game engine programming -2

3D Object Modeling -6

Project management -4

Diploma

Double diploma – Quebec Diploma & French Diploma + European Equivalences

Your future teachers

Our teachers are active professionals who conveys to you skills from their domain of expertise. This allows us, in other words, to assure you as a future graduate, to be at the cutting edge of technology required by the industry.

Pierre Delage

Coordonnateur Tech-Art Y2 et Y3

Florian Saugues

Professeur d’Histoire des jeux vidéo

Kendall Defoe

Professeur d’anglais

Isabelle Chamois

Professeur de création d’environnement 3D

Vincent Philippon

Professeur de création d’environnement 3D

Najim Filali Saksak

Professeur de modélisation d’objet 3D – shaders

Marion Guignolle

Professeur de gestion de projet

Dan Ravouna

Professeur de modélisation de personnage 3D

Mattis Faucheux

Professeur de programmation

Josue Vilela

Professeur de modélisation de personnage 3D

Liam O’Hagan

Professeur de modélisation d’objet 3D

Mathilde Beaudet

Professeur de programmation

Charly Yan Miller

Professeur de communication et d’anglais – Tech-Art Y2

William Delisle

Professeur de communication et d’anglais – Tech-Art Y3

Maxime Derhore

Professeur de UI/UX

Anthony Demeter

Coordonnateur Tech-Art Y1

Admission requirements

To be admitted, you must have a high school diploma 5 + 1 (Province of Quebec) – any (student job, CEGEP or sabbatical), a grade 12 (Ontario) or Baccalauréat (France).
You will also have to pass the entrance exam which will confirm your talent and creative potential.
This one-day exam covers topics such as: general and specialized video game culture, basic mathematics and logic, isometric modeling… This pre-selection allows us to detect the talented creative person that you are!

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