about us
SCHOOL HISTORY
In 1988, the Valenciennes Chamber of Commerce and Industry obtained funding to develop a new training offer, leading to the creation of the Rubika group from three schools specializing in digital creation.
THE GROUP IN FIGURES
Animation
Video Game
A WORD FROM THE DIRECTOR
Rooted in the educational tradition of Valenciennes, our school trains people who are open-minded, cultured, competent and responsible. We are committed to preparing you as the next generation of professionals in the Animation, Video Games and Visual Effects sectors, in terms of both know-how and interpersonal skills.
Centered on personalized, friendly and dynamic relationships, the campus gives each student the opportunity to discover and develop his or her full potential. The availability and cooperation of our various staff members enable us to understand, support, motivate and guide each student’s individual potential. Indeed, the human scale of our Campus (200 students with 12 classes of 20/25 students) creates a climate conducive to development.
The campus’s location in the Mile-Ex district means we’re close to these industries on a daily basis (Ubisoft, Gameloft, Framestore, Reel FX, Cinesite…). Our teachers are used to crossing the street to get to us!
This day-to-day management, open to the world and to technological advances, encourages the integration of young international students from different countries and worlds into Montreal’s North American culture. This undeniable richness is an integral part of our DNA, and one that we are proud of.
As you can see, it’s more than a training course, it’s a life experience!
– Mireille Mallol, School Director
MISSION - VISION - VALUES
TEACHING IS BASED ON
- LISTENING
- SHARING
- HELPING
- TEAMWORK
THE SOUL OF OUR SCHOOL
- HOME
- QUALITY OF TRAINING
- RIGOUR
- INTEGRATION
- ULTRA-PERSONALIZED FOLLOW-UP
WHY STUDY IN MONTREAL
Studying animation and video games in Montreal
The city quickly became a “HUB” for international companies in the animation and video game sectors (Ubisoft was the 1st to initiate a tax credit agreement with the Quebec government).
He was the driving force behind a long line of companies (Gameloft, Framestore, Mikros etc.).
At the end of the 1980’s, the first French 3D animation and special effects studios (Mac Guff Ligne, Fantôme, Médialab, Buf Compagnie) were internationally recognized and experiencing strong growth. These studios are keen to recruit young talent in line with the needs of their productions.
It was by listening to these companies that the foundations of the school were laid. The training program was one of the pioneers of 3D imaging. Its pedagogical model is a complex alchemy of technique, art and practice.
OBTAIN DOUBLE DIPLOMAS
2D/3D ANIMATION TRAINING
3D/VFX ANIMATION TRAINING
VIDEO GAME TRAINING (TECH-ART)
WHERE DO OUR STUDENTS COME FROM?
Americas
Canada
United States
Mexico
Ecuador
Chile
Brazil
Martinique
Guadeloupe
Europe
France
England
Belgium
Romania
Hungary
Spain
Switzerland
Armenia
Africa
Benin
South Africa
Morocco
Ivory Coast
Nigeria
Tunisia
Oceania
Australia
New Zealand
French Polynesia
New Caledonia
Asia
China
India
Kazakhstan
Singapore
United Arab Emirates
Lebanon
Israel