
Make your passion your job!
Our Programs are specifically designed to train professionals ready to work in studio and specialized in the fields of 2D/3D animation and video games.
Train all the skills you need to start an exciting career in these dynamic and growing industries.
they have recruited our students






Choose your formation
Based on the pedagogical tradition of Valenciennes, RUBIKA Montreal has chosen to give a lot of importance to the number of hours of courses delivered (2.045h vs. 700 to 1.800h for a traditional AEC).
The small classes (20 to 25 students) are focused on personalized, friendly and dynamic relationships that promote student development.
At the end of your training, you will obtain a double degree :
• Quebec (3 years AEC)
• European (bachelor level and 180 Europpean Credits, Level 6 EQF)
2D/3D Animation and VFX
The Rubika Animation Programm is designed for students desiring to enter the 3D Animation, 2D Animation or the Visual Effect fields.3 years (2D/3D) or 5 years (3D/VFX specialization) training.
cinéma d’Animation 3D, de l’Animation 2D ou des Effets Visuels.
Training 3 years (2D/3D) or 5 years (3D/VFX specialization)
End of year project: Creation of a comic book
02 ………. Focus 2D
End of year project: Creation of a short film in 2D animation
03 ………. Focus 3D
End of the year project: Making a short film in 3D animation
04 ………. Specialization 3D/VFX
Pre-production of a 3D animated short film
05 ………. Expertise
Short film production in 3D animation
Video Games Tech-Art
The Tech-Art formation trains students to become technical artists and versatile specialists. It has both and artistic eye and a mastery of modeling technics, texturing and 3D softwares.
Specialized training over 3 years
End of the year project : Realization of a real time 3D diorama in Unity
02 ………. End of the year project : Creation of an interactive game zone in Unity
03 ………. Mastery
End of the year project: Creation of a demo featuring advanced Tech-Art technics in Unreal Engine 5
Prep (Game/Animation)
PA 7 month program that allows you to discover the world of 2D/3D animation and video games. This intensive training will make you discorver the possible careers in Animation and Video Games field, and will make you acquire traditional and technical artistic skills to consolidate your portfolio.
7 months training
Session 2………. Discovery of digital art tools (Unity, Programming, Adobe)
Session 3………. Analytical drawing & sculpture
Session 4 ………. Introduction to 2D Animation and 3D Modeling
Session 5 ………. Set design, staging and lighting
Session 6 ………. General artistic culture, film and video games
Session 7 ………. Graphic design & Art direction
Projects: Boardgame in team and portfolio creation
Our students are talented

Lullaby
Film 3D, année 3

J’ai mangé mes monstres
Film 2D, année 2

Blocage
Film 3D, année 3

Le Goût du Spectacle
Film 2D, année 2

Fish and Run
Film 3D, année 3

Celfipiade
Projet Boardgame Prépa

Space Special Food
Map environnement, année 1

Kel’Vatar
Map environnement, année 1

My friend Alim
Création d’une extension de jeu

Boo les humains
Projet Boardgame Prépa

Les Mystères de Stonebridge
Projet Boardgame Prépa
Your futur teachers
Our teachers are working professionals who will teach you technics from their areas of expertise. Because the technology used in the animation and gaming industries is evolving so quickly, you need to learn from experts who understand those issues.
Juan Felipe Restrepo Ortiz
Coordonnateur Anim Y4

Sophie Tholozan
Coordonnatrice Prépa

Patrick Larochelle
Coordonnateur Anim Y3

Mathieu Lampron
Coordonnateur Anim Y2

Saymone Phanekham
Coordonnateur Anim Y1

Eoghann Mérouze
Professeur de modélisation 3D et création d’environnement 3D

Thomas André
Professeur d’animation 3D

Laurence Dea Dionne
Professeur d’histoire de l’art

Jean-Marc Limoges
Professeur de sémiologie et de l’histoire de l’art

Rui Ting Ji
Professeur d’animation 2D

Geneviève De Villemure
Professeur de gestion de production

Brenda Lopez Zepeda
Professeur d’animation 2D

Jeremy Fassio
Professeur de typographie

Nicolas Demers
Professeur de perspective et décor / concept art

Pierre Delage
Coordonnateur Tech-Art Y2 et Y3

Gianni Giuliano
Professeur de modèle vivant

Josselin Viricel
Professeur d’introduction sound design

Marie-Annebelle Hébert
Professeur de sculpture

Thomas De Rego
Professeur de prototypage

Vincent Thavenet
Professeur de couleur

Florian Saugues
Professeur d’Histoire des jeux vidéo

Kendall Defoe
Professeur d’anglais

Isabelle Chamois
Professeur de création d’environnement 3D

Vincent Philippon
Professeur de création d’environnement 3D

Najim Filali Saksak
Professeur de modélisation d’objet 3D – shaders

Marion Guignolle
Professeur de gestion de projet

Dan Ravouna
Professeur de modélisation de personnage 3D

Mattis Faucheux
Professeur de programmation

Josue Vilela
Professeur de modélisation de personnage 3D

Liam O’Hagan
Professeur de modélisation d’objet 3D

Mathilde Beaudet
Professeur de programmation

Charly Yan Miller
Professeur de communication et d’anglais – Tech-Art Y2

William Delisle
Professeur de communication et d’anglais – Tech-Art Y3

Maxime Derhore
Professeur de UI/UX



Anthony Demeter
Coordonnateur Tech-Art Y1



Coming to school
550, avenue Beaumont, bureaux 220 et 320
Montréal (Québec) H3N 1T7
Schedules
Monday
9:00 am – 5:00 pm
Tuesday
9:00 am – 5:00 pm
Wednesday
9:00 am – 5:00 pm
Thursday
9:00 am – 5:00 pm
Friday
9:00 am – 5:00 pm
Saturday
10am to 6pm (janitor present)