Registrations are open for 2024 entrance exams!

I want to register

Registrations are open for 2024 entrance exams!

I want to register

Registrations are open for 2024 entrance exams!

I want to register

Registrations are open for 2024 entrance exams!

I want to register

Production of a digital animation film NTL.1J AND 3D Animation/VFX NTL.1S

These programs are dedicated to those who wish to enter the field of 3D Animation, 2D Animation or Visual Effects.

Learn more

Artistic and technical production of video games NTL1.M (Tech-Art)

Between artistic and technical creation, this program aims to train students to the career of technical artist

Learn more
prepa arts numeriques

Digital Arts Prep (Game/Animation) (non-ACS)

This 450-hour intensive program will allow you to discover the world and the careers of 2D/3D animation and video games

Learn more

Learn with industry professionals

The teaching team is one of the key factors in the quality of the program. Throughout their training, students work on projects in studio mode, supervised by a dynamic team of working professionals from the best production companies in North America.

The school

They hired our students

Production of a digital animation film NTL.1J / 3D Animation/VFX NTL.1S

3 or 5 ans – FR-ENG – Montreal

Theses programs prepare highly creative students to enter the fields of cinema or animation , 2D/3D image and communication or entertainment.

«  The school allowed me to explore the different stages of digital film making. Thanks to my education I managed to integrate well the work environment in 3D animation.»

Milagros Lascano

3D Animator at Caribara

Quelques projets étudiants :

Blocage

Film 3D, année 3

Trailers 3D 2023

FILM 3D, ANNÉE 3

Trailers 2D 2023

FILM 2D, ANNÉE 2

Artistic and technical production of video games NTL1.M (Tech-Art)

3 years – FR-ENG – Montreal

The ”Artistic and technical production of video games NTL1.M” program trains students to become technical artists, who are multi-talented specialists. He has both an artistic eye and a mastery of modeling techniques, texturing and 3D software.

« The school is filled with talented people, both teachers/staff and students, and offers the opportunity to learn and apply in-depth technical and artistic knowledge with numerous group projects in a professional, trustworthy and quality environment..  »

Thomas Albonico

3rd year Tech-Art student

Quelques projets étudiants :

Showreel Tech-Art 2023

PROJETS PROMO TECH-ART 2023

Kel’Vatar

Map environnement, année 1

Space Special Food

Map environnement, année 1

Preparatory Year (Video Game/Animation)

450 hours – FR-ENG – Montreal

This intensive training program at the RUBIKA Montreal Campus allows students to discover the Animation and Video Game professions, acquire traditional/technical artistic skills and consolidate your portfolio.

«The preparatory class consists of a set of courses at all levels from which you will explore different fields of animation and tech-art. It’s a support that will help you choose your path. »

Ikram Lousfi

1st year student Animation

Quelques projets étudiants :

Les Mystères de Stonebridge

Projet Boardgame Prépa

Celfipiade

Projet Boardgame Prépa

Boo les humains

Projet Boardgame Prépa

Production of a digital animation film NTL.1J / 3D Animation/VFX NTL.1S

3 or 5 ans – FR-ENG – Montreal

Theses programs prepare highly creative students to enter the fields of cinema or animation , 2D/3D image and communication or entertainment.

«  The school allowed me to explore the different stages of digital film making. Thanks to my education I managed to integrate well the work environment in 3D animation.»

Milagros Lascano

3D Animator at Caribara

Quelques projets étudiants :

Blocage

Film 3D, année 3

Trailers 3D 2023

FILM 3D, ANNÉE 3

Trailers 2D 2023

FILM 2D, ANNÉE 2

Artistic and technical production of video games NTL1.M (Tech-Art)

3 years – FR-ENG – Montreal

The ”Artistic and technical production of video games NTL1.M” program trains students to become technical artists, who are multi-talented specialists. He has both an artistic eye and a mastery of modeling techniques, texturing and 3D software.

« The school is filled with talented people, both teachers/staff and students, and offers the opportunity to learn and apply in-depth technical and artistic knowledge with numerous group projects in a professional, trustworthy and quality environment..  »

Thomas Albonico

3rd year Tech-Art student

Quelques projets étudiants :

Showreel Tech-Art 2023

PROJETS PROMO TECH-ART 2023

Kel’Vatar

Map environnement, année 1

Space Special Food

Map environnement, année 1

Preparatory Year (Video Game/Animation)

450 hours – FR-ENG – Montreal

This intensive training program at the RUBIKA Montreal Campus allows students to discover the Animation and Video Game professions, acquire traditional/technical artistic skills and consolidate your portfolio.

«The preparatory class consists of a set of courses at all levels from which you will explore different fields of animation and tech-art. It’s a support that will help you choose your path. »

Ikram Lousfi

1st year student Animation

Quelques projets étudiants :

Les Mystères de Stonebridge

Projet Boardgame Prépa

Celfipiade

Projet Boardgame Prépa

Boo les humains

Projet Boardgame Prépa

Why study at our school?

Learn about the school

A program tailored to the expectation of the industry

Our programs are performed in conditions similar to those of professional studios (production process, teamwork and software)

Highly skilled teachers

From Ubisoft to Framestore, our teachers are used to taking an elevator or cross a street to reach us!

Studio tours and professional conferences

Get to know the industry through our privileged access: studio tours, conferences and workshops led by by professionals

Personalized student follow-up

Our mission: to know, accompany, motivate and guide the potential of each individual

Double graduation

Students obtain a diploma recognized by the Quebec Ministry of Higher Education (AEC) and a Bachelor Rubika level as well as 180 European credits (Level 6 EQF)

An international presence

The Rubika group is present on 6 campuses: Montreal (Canada), Valenciennes (France), Pune (India), Vietnam (Hanoi/Ho Chi Minh), Nairobi (Kenya) and in Mauritius

Montreal, a leading video game and animation city in the world

Ranked top 5 in the world by the game industry career guide, Montreal is a key city in the video game industry: Ubisoft, Gameloft and Warner Bros Games are all based here.
It is also one of the world’s four centers for animation and special effects with the highest concentration of renowned studios: Cinesite, Framestore or even Rodeo FX.

Why Montreal?

Coming to school

550, avenue Beaumont, bureaux 220 et 320
Montréal (Québec) H3N 1T7

Schedules

Monday

9:00 am – 5:00 pm

Tuesday

9:00 am – 5:00 pm

Wednesday

9:00 am – 5:00 pm

Thursday

9:00 am – 5:00 pm

Friday

9:00 am – 5:00 pm

Saturday

10am to 6pm (janitor present)