The Tech-Artist, an emerging profession!

RUBIKA Montreal campus offers the Tech-Art training.

Before getting into the heart of the training, it is important to understand what the Tech-Artist profession is.

The Tech-Artist job

The Tech-Artist is an emerging profession that is in high demand because many video game studios are looking for its expertise. It is a diverse professional who has a 360-degree vision, both in terms in the field’s professions of video games and in terms of the game’s creation phase.

The Tech-Artist collaborates with other artists, programmers and game designers. He/she acts as a bridge between all these professions and ensures the production work teams runs smoothly. He/she ensures the video game’s graphic quality and performance. Indeed, they establishes techniques for creating and integrating visual elements, thus optimizing the production flow.

He/she has a key role in the video game design because he/she finds the best solutions and solves the problems artists and development teams may encounter. He/she is someone who is comfortable with human relationships because he/she manages and leads projects.

In addition to managing numerous projects, the Tech-Artist is an excellent teacher as he/she helps the team to develop their skills by implementing new technologies and processes. The versatile side of the Tech-Artist allows him/her to be good on all terrains, he/she has both an artistic eye and a mastery of modeling techniques, texturing and 3D software.

The qualities of the Tech-Artist

  • Creative
  • Intuitive
  • Reactive
  • Curious
  • Innovative
  • Resourceful
  • Mastery of 3D software
  • Good logic
  • Good relational skills
  • Synthesis spirit

The Tech-Art training at RUBIKA Montreal

The Tech-Art training at RUBIKA Montreal lasts 3 years.

Technical and demanding, the training places students in smiliar conditions to those of a professional studio. Students learn how to create video game projects by mastering the digital creative aspect (creation of procedural materials, shaders, particle systems, special effects, game design…) and the technical dimension (rigging, programming, integration…). Beyond technical knowledge, students learn to work in a team and to supervise all stages of production.

At the end of each training year, students must complete an year team project that they present to a jury. During the first year, students create a 3D environment map, in the second year, they create several playable 3D environment maps. During the last year, students create a 3D mobile video game.

The objectives of this training are as follows:

  • Develop an artistic and playful culture
  • Create coherent and immersive visual universes
  • Master the tools of digital creation 2D/3D
  • Understand the production chain of a video game
  • Acquire the working methods of a professional studio
  • Integrate the technical specificities and the designer’s vision

During these three training years, students take different courses such as 3D character modeling, programming, 2D graphics, 3D object modeling, 3D environment creation, project management, English class, video game history, etc.

At the end of this program, students get a double diploma : one recognized in Canada and a Bachelor’s degree, recognized in Europe with European credits.